505. The Maze II
Problem Description
In the given LeetCode problem, we are presented with a maze that is a grid of cells, where each cell can either be an empty space represented by a 0
or a wall represented by a 1
. A ball is placed in this maze and can roll in one of four directions: up, down, left, or right. The ball will continue rolling in its chosen direction until it encounters a wall, at which point it comes to a stop and can be redirected in a new direction.
Our task is to find the shortest distance for the ball to travel from a starting cell (start
) to a destination cell (destination
). The start
and destination
are given as coordinate pairs indicating the row and column of the cell in the grid. The distance is measured as the number of empty cells the ball passes through along its way, not including the starting cell but including the destination cell.
We must consider that the ball cannot stop or change direction until it hits a wall, and the maze's borders are also considered to be walls. If it's not possible for the ball to reach the destination, we should return -1
. Otherwise, we should return the minimum number of steps required for the ball to reach the destination.
Flowchart Walkthrough
To determine the appropriate algorithm for solving Leetcode 505: The Maze II using the Flowchart, let's follow its guidance:
Is it a graph?
- Yes: The maze itself can be represented as a graph where each cell is a node and paths between cells are edges.
Is it a tree?
- No: The graph in the maze is not necessarily hierarchical and does not have a single root node; it's a complex grid where each node (cell) could potentially be connected to multiple nodes.
Is the problem related to directed acyclic graphs (DAGs)?
- No: The maze is not strictly a directed acyclic graph as cycles can occur (you can go back and forth between cells).
Is the problem related to shortest paths?
- Yes: The main objective here is to find the shortest distance to reach the destination from the start, making it a shortest path problem.
Is the graph weighted?
- Yes: Here, the weight could be interpreted as the distance (or steps required) to travel from one point to another, since some paths might allow longer uninterrupted travel than others in the maze.
Is the graph weighted?
-
Since weighted yes, then the next node should be Dijkstra's Algorithm, but Dijkstra's Algorithm is not decode as bfs in the previous example. It shows that the conclusion arrived mistakenly. Thus consider this edge wrongly deduced.
-
No: previous misunderstanding.
Does the problem involve connectivity?
- Yes: The nature of Maze II is about connectivity - determining if you can navigate from one point to another through connected pathways.
Conclusion: Given the constraints, the elements of connectivity, and the non-weighted aspect of the typical distances in a maze (previous misjudgment on the "weighted" response misunderstood the problem depth), the Flowchart points us towards using the BFS algorithm for connectivity. However, Depth-First Search (DFS) can also be effectively used, particularly if we take into account each path's weight of steps (transitioning between cells with stops potentially counting as weights). The choice between BFS and DFS can depend on the specific implementation details, including recursion limits and preference for algorithm style, with DFS providing a straightforward recursive exploration method.
Intuition
The intuition behind the solution is to use Breadth-First Search (BFS) to explore the maze. BFS is an ideal choice here because it ensures that we visit cells in increasing order of their distance from the start. We aim to find the shortest path, and BFS helps explore all paths in a systematic way, level by level, until we reach the destination.
We start by initializing a queue and a distance matrix. The distance matrix stores the shortest distance from the start to every cell in the maze. Each cell starts with a distance value of infinity, except for the starting cell, which has a distance of zero.
The key part of the search involves rolling the ball in each possible direction until it hits a wall. For each direction, we keep track of the rolling distance, and if we can reach a cell with a shorter distance than previously recorded, we update the distance matrix and enqueue that cell for further exploration. We continue this process until there are no more cells left to explore.
By the end of the BFS, the distance matrix will contain the minimum distances to each cell from the starting position, if they are reachable. We then inspect the distance value at the destination cell. If it is still infinity, this means the destination is not reachable, and we return -1
. Otherwise, we return the distance value at the destination cell as the shortest path length.
Learn more about Depth-First Search, Breadth-First Search, Graph, Shortest Path and Heap (Priority Queue) patterns.
Solution Approach
The solution to the problem uses the Breadth-First Search (BFS) algorithm, which works particularly well for finding the shortest path in un-weighted graphs or grids, like our maze. The essential components of BFS include a queue to keep track of cells to visit next and a matrix to keep track of distances to each cell.
Here's a step-by-step breakdown of the solution:
-
Initialize Data Structures:
- We start by initializing the queue
q
and distance matrixdist
. The queue will store cells that we need to visit, formatted as(row, column)
tuples. The distance matrix is the same size as themaze
and is initialized withinf
(infinity), other than the starting cell, which is set to0
.
- We start by initializing the queue
-
Define Directions:
- The
dirs
tuple contains the changes in row and column coordinates corresponding to the four possible movement directions (up, right, down, and left).
- The
-
Begin BFS:
- The BFS loop starts by repeatedly dequeuing a cell
(i, j)
fromq
. For each dequeued cell:- We loop over the possible directions the ball could roll using the coordinates from the
dirs
tuple.
- We loop over the possible directions the ball could roll using the coordinates from the
- The BFS loop starts by repeatedly dequeuing a cell
-
Roll the Ball:
- For each direction, simulate the ball's roll until it hits a wall by updating its current position
(x, y)
as long as the next cell in the maze is a0
(an empty space) and is within the bounds of the maze. The counterk
is used to count the number of steps the ball takes.
- For each direction, simulate the ball's roll until it hits a wall by updating its current position
-
Update Distances:
- When the ball stops, we check if the distance to the current stopping cell
(x, y)
is greater than the distancek
. If it is, we found a shorter path to this cell. We updatedist[x][y]
with the new shorter distance and enqueue the stopping cell to explore subsequent paths from this new position.
- When the ball stops, we check if the distance to the current stopping cell
-
Check for Destination:
- Finally, if the destination's distance is no longer infinity, we've found at least one way to reach it, and
dist[di][dj]
contains the length of the shortest path. If it's still infinity, then there is no way to reach the destination, and we return-1
.
- Finally, if the destination's distance is no longer infinity, we've found at least one way to reach it, and
The use of the pairwise
function from itertools
is assumed in the given code, but it might need to be translated to a loop or another form of iteration if it's unavailable.
This BFS solution ensures that we only update distances for cells that can be reached with a shorter path than previously recorded. Hence, we accomplish finding the shortest path by exploring cells in layers, always ensuring the shortest paths have been considered first.
Ready to land your dream job?
Unlock your dream job with a 2-minute evaluator for a personalized learning plan!
Start EvaluatorExample Walkthrough
Let's walk through a small example to illustrate the solution approach:
Consider the following maze:
Maze: [0, 0, 1, 0, 0] [0, 0, 0, 0, 0] [0, 1, 0, 1, 0] [1, 1, 0, 1, 1] [0, 0, 0, 0, 0]
And let's say the start
is at the top left corner (0,0) and the destination
is at the bottom right corner (4,4).
- Initialize Data Structures:
- Queue
q
: [(0,0)] - Distance matrix
dist
: Initialized with infinity, butdist[0][0]
will be 0 since it's our start.
- Queue
dist: [0, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞]
-
Define Directions:
dirs
= [(-1, 0), (0, 1), (1, 0), (0, -1)]
-
Begin BFS:
- Dequeue (0, 0) from
q
and check all four directions.
- Dequeue (0, 0) from
-
Roll the Ball:
- Roll right: stops at (0, 2) because of a wall. Distance traveled: 2.
- Update
dist[0][2] = 2
and enqueue (0, 2).
- Update
- Roll down: stops at (2,0) because of a wall. Distance traveled: 2.
- Update
dist[2][0] = 2
and enqueue (2, 0).
- Update
- Roll right: stops at (0, 2) because of a wall. Distance traveled: 2.
After first dequeue, dist: [0, ∞, 2, ∞, ∞] [∞, ∞, ∞, ∞, ∞] [2, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞] [∞, ∞, ∞, ∞, ∞]
-
Update Distances:
- Roll from (0, 2) and (2, 0) and update distances as you find shorter paths. The ball cannot move left or up from either of these positions because they’re not deeper in the maze, which avoids backtracking.
-
Check for Destination:
- Continue BFS until you reach (4, 4) or determine the destination is unreachable.
Continuing this process, we explore all possible paths in the maze. Depending on the further rolls and distance updates, we might end up with something like this:
Final dist: [0, 1, 2, 5, 6] [1, 2, 3, 4, 5] [2, ∞, 4, ∞, 6] [∞, ∞, 5, ∞, ∞] [∞, ∞, 6, 7, 8]
In the end, we see dist[4][4]
is 8
, so the shortest path from (0,0) to (4,4) is 8 steps. If dist[4][4]
remained infinity, we would conclude the destination is unreachable and return -1
.
Solution Implementation
1from collections import deque
2from itertools import pairwise
3from math import inf
4
5class Solution:
6 def shortestDistance(self, maze: List[List[int]], start: List[int], destination: List[int]) -> int:
7 # Get the dimensions of the maze
8 rows, cols = len(maze), len(maze[0])
9
10 # Directions for moving up, right, down, and left
11 directions = (-1, 0, 1, 0, -1)
12
13 # Starting point
14 start_i, start_j = start
15
16 # Destination point
17 dest_i, dest_j = destination
18
19 # Queue for BFS
20 queue = deque([(start_i, start_j)])
21
22 # Initialize a distance matrix with infinity values
23 distance = [[inf] * cols for _ in range(rows)]
24 distance[start_i][start_j] = 0 # Starting point distance is 0
25
26 # Perform BFS
27 while queue:
28 i, j = queue.popleft()
29
30 # Using pairwise to iterate through the directions
31 for a, b in pairwise(directions):
32 x, y, current_dist = i, j, distance[i][j]
33
34 # Move in the current direction until hitting a wall
35 while 0 <= x + a < rows and 0 <= y + b < cols and maze[x + a][y + b] == 0:
36 x += a
37 y += b
38 current_dist += 1
39
40 # If minimum distance can be updated
41 if current_dist < distance[x][y]:
42 distance[x][y] = current_dist
43 # Add new position to the queue for further exploration
44 queue.append((x, y))
45
46 # If the destination is unreachable, return -1; otherwise, return the distance
47 return -1 if distance[dest_i][dest_j] == inf else distance[dest_i][dest_j]
48
1import java.util.Arrays;
2import java.util.ArrayDeque;
3import java.util.Deque;
4
5class Solution {
6
7 public int shortestDistance(int[][] maze, int[] start, int[] destination) {
8 // Dimensions of the maze
9 int rows = maze.length, columns = maze[0].length;
10
11 // Representation of the infinity for unreachable cells
12 final int INFINITY = Integer.MAX_VALUE;
13
14 // Array storing the shortest distance to each cell from the start
15 int[][] distance = new int[rows][columns];
16 for (int[] row : distance) {
17 Arrays.fill(row, INFINITY);
18 }
19
20 // Coordinates of the start position
21 int startX = start[0], startY = start[1];
22 // Coordinates of the destination
23 int destX = destination[0], destY = destination[1];
24
25 // Start cell has a distance of 0 from itself
26 distance[startX][startY] = 0;
27
28 // Queue for Breadth-First Search (BFS)
29 Deque<int[]> queue = new ArrayDeque<>();
30 queue.offer(new int[] {startX, startY});
31
32 // Direction vectors representing up, right, down, left movements
33 int[] directions = {-1, 0, 1, 0, -1};
34
35 // BFS loop running until the queue is empty
36 while (!queue.isEmpty()) {
37 int[] point = queue.poll();
38 int currentX = point[0], currentY = point[1];
39
40 // Try each direction from current cell
41 for (int d = 0; d < 4; ++d) {
42 int nextX = currentX, nextY = currentY;
43 int count = distance[currentX][currentY]; // Distance if we move this way
44 int deltaX = directions[d], deltaY = directions[d + 1];
45
46 // Move in the current direction as long as it's a valid and empty space
47 while (nextX + deltaX >= 0 && nextX + deltaX < rows
48 && nextY + deltaY >= 0 && nextY + deltaY < columns
49 && maze[nextX + deltaX][nextY + deltaY] == 0) {
50 nextX += deltaX;
51 nextY += deltaY;
52 ++count;
53 }
54
55 // If this path offers a shorter distance, update the distance array and queue the next cell
56 if (count < distance[nextX][nextY]) {
57 distance[nextX][nextY] = count;
58 queue.offer(new int[] {nextX, nextY});
59 }
60 }
61 }
62
63 // If the destination's distance is still INFINITY, it's unreachable; otherwise, return the distance
64 return distance[destX][destY] == INFINITY ? -1 : distance[destX][destY];
65 }
66}
67
1#include <vector>
2#include <queue>
3#include <cstring>
4using namespace std;
5
6class Solution {
7public:
8 // Function to find the shortest distance in a maze from a start point to a destination.
9 int shortestDistance(vector<vector<int>>& maze, vector<int>& start, vector<int>& destination) {
10 int rows = maze.size(), cols = maze[0].size(); // Number of rows and columns in the maze.
11 int distances[rows][cols];
12 memset(distances, 0x3f, sizeof(distances)); // Initialize all distances to a high value.
13
14 // Starting position.
15 int startRow = start[0], startCol = start[1];
16 // Destination position.
17 int destRow = destination[0], destCol = destination[1];
18
19 distances[startRow][startCol] = 0; // Distance to the start point is 0.
20 queue<pair<int, int>> queue;
21 queue.emplace(startRow, startCol); // Put the start position in the queue.
22
23 // Directions for moving up, right, down, left.
24 int dirs[5] = {-1, 0, 1, 0, -1};
25
26 while (!queue.empty()) {
27 // Get the current position from the queue.
28 auto [currentRow, currentCol] = queue.front();
29 queue.pop();
30
31 // Explore all possible directions.
32 for (int d = 0; d < 4; ++d) {
33 int x = currentRow, y = currentCol;
34 int dist = distances[currentRow][currentCol];
35 int rowDir = dirs[d], colDir = dirs[d + 1];
36 // Move in the current direction until we hit a wall or the edge of the maze.
37 while (x + rowDir >= 0 && x + rowDir < rows &&
38 y + colDir >= 0 && y + colDir < cols &&
39 maze[x + rowDir][y + colDir] == 0) {
40 x += rowDir;
41 y += colDir;
42 ++dist;
43 }
44 // Update the distance if a shorter path is found.
45 if (dist < distances[x][y]) {
46 distances[x][y] = dist;
47 // Put the new position into the queue.
48 queue.emplace(x, y);
49 }
50 }
51 }
52 // Return the shortest distance to the destination or -1 if not reachable.
53 return distances[destRow][destCol] == 0x3f3f3f3f ? -1 : distances[destRow][destCol];
54 }
55};
56
1function shortestDistance(maze: number[][], start: number[], destination: number[]): number {
2 // Maze dimensions
3 const rows = maze.length;
4 const cols = maze[0].length;
5
6 // Initialize distance array with Infinity, signifying unvisited cells
7 const distances: number[][] = Array.from({ length: rows }, () =>
8 Array.from({ length: cols }, () => Infinity),
9 );
10
11 // Deconstruct start coordinates for readability
12 const [startRow, startCol] = start;
13
14 // Deconstruct destination coordinates for readability
15 const [destRow, destCol] = destination;
16
17 // Starting cell has a distance of 0 as it's our starting point
18 distances[startRow][startCol] = 0;
19
20 // Queue for breadth-first search, starting with the start cell
21 const queue: number[][] = [[startRow, startCol]];
22
23 // Directions for up, right, down, and left
24 const directions = [-1, 0, 1, 0, -1];
25
26 // Process each cell in the queue
27 while (queue.length > 0) {
28 // Current cell
29 const [currentRow, currentCol] = queue.shift()!;
30
31 // Explore all possible directions
32 for (let d = 0; d < 4; d++) {
33 // Initialize new positions to the current cell's coordinates
34 let [row, col, count] = [currentRow, currentCol, distances[currentRow][currentCol]];
35 const [deltaRow, deltaCol] = [directions[d], directions[d + 1]];
36
37 // Keep rolling the ball until we hit a wall
38 while (
39 row + deltaRow >= 0 && row + deltaRow < rows &&
40 col + deltaCol >= 0 && col + deltaCol < cols &&
41 maze[row + deltaRow][col + deltaCol] === 0
42 ) {
43 row += deltaRow;
44 col += deltaCol;
45 count++;
46 }
47
48 // If the new cell's distance is less than previously recorded, update it
49 if (count < distances[row][col]) {
50 distances[row][col] = count;
51 queue.push([row, col]); // Add new position to queue for further exploration
52 }
53 }
54 }
55
56 // Return the shortest distance to the destination. If Infinity, the destination is unreachable, hence return -1.
57 return distances[destRow][destCol] === Infinity ? -1 : distances[destRow][destCol];
58}
59
Time and Space Complexity
Time Complexity
The time complexity of the code primarily depends on two factors:
- How often each cell is visited.
- The number of possible directions to explore from each cell.
The algorithm uses Breadth-First Search (BFS) to explore the cells, starting from the start
cell. BFS usually has a time complexity of O(V + E)
, with V
being the number of vertices (cells in this case) and E
being the number of edges (possible moves from one cell to another).
However, in this problem, thanks to the while loop inside the BFS that keeps rolling the ball until it hits a wall, the actual number of edges E
can be less than 4V
(since from any cell the ball can potentially only move in 4 directions initially). Furthermore, the algorithm also tracks the distance to each cell in an attempt to only queue cells that lead to a shorter path, making the potential number of cells to be revisited smaller. Despite this, the worst case can still potentially visit each cell multiple times due to multiple paths leading to the same cell.
Therefore, the time complexity is O(V * W)
, where V
is the number of cells (m * n
), and W
is the maximum number of times a cell may be visited, which is bounded by the number of cells that can be reached from any given cell (i.e., in the worst case, each cell is visited from each of its four directions).
Hence, the overall time complexity is O(m * n * W)
.
Space Complexity
The space complexity of the algorithm is influenced by:
- The distance matrix
dist
which stores the distance to each cell, having a size ofm * n
. - The queue
q
used for BFS which in the worst case can store all the vertices.
As a result, the space complexity of the code is O(m * n)
due to the dist
matrix, as this is likely to outweigh the space used by the queue in most instances.
Learn more about how to find time and space complexity quickly using problem constraints.
Problem: Given a list of tasks and a list of requirements, compute a sequence of tasks that can be performed, such that we complete every task once while satisfying all the requirements.
Which of the following method should we use to solve this problem?
Recommended Readings
https algomonster s3 us east 2 amazonaws com cover_photos dfs svg Depth First Search Prereqs Recursion Review problems recursion_intro Trees problems tree_intro With a solid understanding of recursion under our belts we are now ready to tackle one of the most useful techniques in coding interviews Depth First Search DFS
https algomonster s3 us east 2 amazonaws com cover_photos bfs svg Breadth First Search on Trees Hopefully by this time you've drunk enough DFS Kool Aid to understand its immense power and seen enough visualization to create a call stack in your mind Now let me introduce the companion spell
https algomonster s3 us east 2 amazonaws com cover_photos graph svg Graph Fundamentals Tree with 0 cycle At this point you should be pretty familiar with trees A tree is a special kind of graph a connected acyclic cycle less graph A graph may contain cycle s and nodes could
Want a Structured Path to Master System Design Too? Don’t Miss This!